Waiting list

4 December 2024 17:00-19:30EA DICE - Stockholm

Career Conversations in Gaming

Curious about the gaming industry? Ask all your questions at this Pink After Work with Electronic Arts, start your mingle-engine and let's enjoy this evening together!

You’ll have the unique opportunity to learn directly from three talented developers shaping the future of gaming at DICE and BCT! Each speaker brings a unique perspective, sharing their personal journeys into the gaming industry and offering a behind-the-scenes look at their roles at Electronic Arts.

The panel features:

  • Anna Norrevik - Development Director at DICE
  • Kiia Raikunen - Technical UI Designer at DICE
  • Emma Wahrenberg - Software Engineer at BCT

You’ll hear firsthand how they overcame challenges, leveraged their diverse backgrounds, and carved out successful careers in one of the most exciting and creative industries in the world.

But this event isn’t just about listening, it’s a chance for you to engage! Bring your questions and explore what it takes to thrive as a tech developer in gaming. Learn practical tips and actionable advice to help you take the first steps toward your own career in this dynamic field.

Open to all women and non-binary people curious about breaking into the games industry or simply passionate about game development. Come for the insights, stay for the connections – your future in gaming might just start here!

More details and free tickets below!  

Pink After Works are events where women and non-binary people can meet up, network, and find inspiration!

Waiting list

All you need to know

When? December 4th, 17.00-19.30

How? By grabbing a free ticket below 

Where? EA DICE, 9th floor - Södermalmsallén 36 , 118 28 Stockholm


What else? Fun, new friends, drinks and vegetarian/vegan snacks will be included!

Waiting list

Meet the Panelists

Anna Norrevik
Development Director - DICE

Anna is a Development Director at DICE, EA, since 2021, overseeing planning, risk management, and team improvement for Meta, Maps, and Modes teams. Previously, she was CEO of Antler Interactive, shipping three games and a cryptocurrency, Alice. At Paradox Interactive, she produced seven expansions and Crusader Kings 3 over five years. Anna holds a BSc in Business from the Stockholm School of Economics and studied Computer Science at KTH.

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Kiia Raikunen
Technical UI Designer - DICE

Kiia, a 2019 Game Design alumna from FutureGames in Stockholm, has worked in UI, covering art, UX design, and technical implementation. She started as a UX Designer and artist for It Takes Two at Hazelight Studios, then became the sole UI/UX Designer for projects like EvilVEvil, Just Space, and Block N Load 2 at Toadman Interactive. In 2022, she joined EA DICE, focusing on technical UI implementation for the meta layer and gameplay HUD in Battlefield.

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    Emma Wahrenberg
    Software Engineer - BCT

    Emma holds a Bachelor’s in Computer Game Development and a Master’s in Computer and Systems Sciences from Stockholm University. She wrote her bachelor’s thesis at Tobii Dynavox on improving eye-tracking technology for gaming. After a summer internship there, she completed her master’s thesis at DICE, developing a Unity system for physics-driven animations. Emma now works as a Tools Software Engineer at Battlefield Central Tech (BCT), building internal tools for developers.

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    About Electronic Arts

    Driven by passion, Electronic Arts are a global leader in digital interactive entertainment.

    They develop and deliver games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. Through their cutting-edge games, innovative services, and powerful technologies, they bring worlds with infinite possibilities to nearly 600 million active players and fans around the globe, and are recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall® and F1®.

    Their two physical offices in Sweden are located in Stockholm and Gothenburg - where DICE, Frostbite, SEED, and Battlefield Central Tech (developed here in Sweden) sit - but our teams are global.

    Organized by Pink Programming

    Pink Programming
    @pinkprogrammingmarie@pinkprogramming.se

    Pink Programming is Sweden’s largest community for women and non-binary programmers. We work towards a gender equal tech industry by creating inspiring coding events and camps, and hosting Diversity & Inclusion courses for companies. Join us to change the tech game!